luxflowmod: (Default)
LUXFLOW MOD. ([personal profile] luxflowmod) wrote2020-08-13 01:22 am
Entry tags:

+ FAQ.

GENERAL


So, really, what's this about?

This game takes place in an odd realm where the forest can eat you alive, the locals glitch out and go mad over the smallest provocations, and there's rabbit-mask wearing punk teenagers on roller-skates.

Prayer used to work here but no longer has quite the power that it used to; the working theory is that characters were prayed into the Nameless Space in order to save it ... But from what? There's a sense of dread here that pervades, power failings at the worst moments, and a land that tells secrets -- but never divulges enough.

Characters are bid to survive as much as they are to figure out the city, the land, the odd sky and the sun that never sets.

Events will run bi-monthly, and they'll be based around the land's secrets and the strange locals.

Inspiration?

Luxflow is inspired by certain songs and the feelings they give, the Mary's Room thought experiment, and cosmic horror in general. Check this space later for a playlist.

IC to OOC day ratio?

1:1

Any caps?

Not right now.

APPLICATIONS & JOINING


Who can I app?

Canon characters, OCs, fandom OCs CRAU. What you can't app is fandom OCs with a relation to a canon character, or fan AUs of canon characters.

Reserves & app cycles?

Reserves and apps are, as of now, always open. Reserves will be held for one week. Applications are considered on Saturdays, about 11 pm at the latest.

Items/weapons?

A character can have up to six items. Bags/etc. are not included in items unless that bag/etc. is magical or something. Clothes are not included. Pets/summons/pokemon are counted as items.

How many characters can I play?

Four. You can reserve/app up to two in one cycle. There's a week 'cooldown' before you can app or reserve another.

Dead characters/characters with unique needs/giant characters?

Dead characters will be alive, with a scar or not; that's up to the player. They will remember how they died, and in excruciating detail.

Characters with unique dietary needs, like vampires and ghouls and the like, will find that they can eat typical human food, but that they feel an underlying thirst/hunger that doesn't seem quenchable; this can be as intense/maddening or mild as the player would like.

Giant characters will be shrunken down from over 8ft to 8ft or shorter, within reason; this is up to the player.

Powers/nerfing?

Powers will be left intact, but are subject to the whims of the setting. That is to say, sometimes the Setting Sun will take powers, and sometimes they'll be left alone; sometimes still, powers will be granted, or changed somehow. This place likes to keep one on one's toes.

Required pages?

Application, permissions, and an inbox. No HMDs are required.

PLAYING


What is AC?

A check in and a write-up of what your character has been up to. That's it.

What's the network like?

Characters' devices range from flip-phones to old brick-like phones from the 80s with large screens, or the fanciest iPhones out on the market. This is up to the player. All of them will have screens, and all of them will glitch from time to time regardless of how fancy the phone is. They have texting, audio, and video capabilities. They are hackable and quite easily tampered with.

What's the character's arrival like? What do they know before they're set loose?

They arrive in the Feeding Forest and are taken back to the City; the locals like to go about once a week or so to look for the strange arrivals. As the PCs breathe, an orb of light escapes them. This orb of light is either an ability or a memory; the Setting Sun takes it and keeps it.

On the way in, they're told that the Locals aren't sure why the player characters are there, but that prayer used to work, and that they think that might be the clue.

They're warned about the Drifters (see NPC page) and the Tattles (see Setting page). They're told where they can stay -- which is anywhere they can find that's uninhabited, really -- and then they're dropped off in City limits. That's all they're told.

SETTING


Can you provide a little more info about the setting and atmosphere?

Strange, unreliable, unsettling. A mish-mash of aesthetics and feelings, but with a general sense of dread and melancholy over all. This can be intense or not, it depends. The City is surrounded by the Feeding Forest, with its terrible vines and creeping fog. Beyond that, no one knows. The Tattles are fixtures in the land shaped like little bubbles, ranging in size from a quarter to a basketball. If one pops the Tattle, the Tattle will 'tell' a secret of the land. That is, the character will be shown a memory that happened in that place.

The land gives, the Setting Sun takes.

Death? Canon updates? Hiatus?

Characters can and will die, but they'll wake up in the Feeding Forest again. With each subsequent death (up to five), the characters will be more and more tangled up in the vines. Even when they move from their clutches, their limbs will be covered in the greenery. It'll fall off after a day (first death) to a month (fifth death). The vines sometimes get a little unruly and grow up your arm and try to choke you, so be careful and mindful about trimming them.

Canon updates ... A character will wander off into the Feeding Forest for three days. They'll come out like they would if they died, but the vines won't stay on them.

On hiatus, characters will go on autopilot or will, again, be fed to the forest.

I have another question!

Ask below.
enduresurvive: (Default)

[personal profile] enduresurvive 2020-08-23 07:52 am (UTC)(link)
Thank you!